markswain.com
 

AWARDS, FESTIVALS AND APPEARANCES

  • Emmy Award for Special Visual Effects, “Babylon 5", television movie

  • Television guest on TechTV, "The Screen Savers”

  • Siggraph Real-Time Live 2009, 2010, 2011, demo artist and speaker

  • Siggraph Technical Sketch 2004, "SketchPose", speaker

  • CHI Keynote 1998, "Interfacing the Artist", speaker

  • General Motors Electric Vehicle Customer Advisory Board, 2010-2012

  • Siggraph Electronic Theater 1990, "This is not Frank’s Planet", short film

  • Epic Games 2020, Pilot Fellowship in Virtual Production program

SKILLS: Level (1-5)

  • Maya(5), Rhino3D(5), Fusion360(3), ZBrush(3), MadMapper(5), Simplify3D(5), Alembic, Touch Designer(2), Unity(2), Photoshop(4), Illustrator(5), Premiere Pro(5), FinalCut Pro(5), Unix, Linux, Windows, OSX, Electronics(3),  C(2), Python(2), Arduino(3), motion capture systems, and other future technologies

  • 3D printing specialist and printer builder(5)

  • Laser Cutter and CNC Router user (5)

  • Trained chef and high-tech cooking gadget enthusiast (5)

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January 2017 - Present

Faculty Instructor Graphic Design Department & ArtCenter@Night

  • Intro to Transmedia Design is an undergraduate class for the Graphic Design program. A combination of graphics, video, and interaction design to create a projection mapped immersive experience.

  • Introduction to Electronics for Designers and Artists. The class covers open source electronics and coding to create industrial design products, LED displays, IOT, and art installations. 

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January 2013 - Present

Owner, Design, 3D Printing, CNC/Laser Cutting, Model Building

  • Consult with artists, engineers, and inventors to advance designs with 3D printed and laser cut working prototypes.

  • Industries worked with include entertainment, culinary, technology, and manufacturing. 

  • Key workshop components include four custom built 3D printers, a 700 x 500mm laser cutter, electronics, and vacuum former.

  • Consulted on a kiosk hologram system for museums and public spaces. Key tasks included creating 3D printed prototype models and initial fabrication of machined parts.

  • In the culinary world designed chef tools and molds for Wolfgang Puck at Spago and José Andrés at Beverly Hills SLS Hotel.

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July 2007 - December 2012

Project Director/Manager, Front-End Lead, Technical Director, Rigger

  • Project manager and animation front-end lead for real-time 3D GPU demos. 

  • Created dynamic real-time demos to feature the latest and greatest in GPU technology.

  • Responsible for finding, hiring, and managing outside contractors such as animators and modelers for larger projects. 

  • FinalCutPro editor and sound track designer on production based projects.

  • Speaker and demo artist (4 years in a row) at Siggraph conference in the “Real-Time Live Show.”

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May 1995 - July 2007

Sr. Technical Director, Technical Software Manager, Rigger, Cleanup Animation, Compositor, and Lighter

  • Accomplished an innovative approach to character rigging bringing cartoon and classic Disney animation together.  

  • Developed the character animation pipeline, rigging and facial animation system for the film “Dinosaur”.

  • Completed 80 lighting, compositing and effects shots for "Dinosaur".  

  • Worked on two 3D stereoscopic attractions for Disney Imagineering, “Magic Lamp” and “Mickey's Philharmagic”.

  • Technical R&D for the movie "Tangled" working on new character animation methods with artist and director Glen Keane.

  • Finished 30 lighting and compositing shots for the animated film ”Meet the Robinsons”. 

  • Technical R&D on the film “Bolt” creating new character skinning methods.

  • Speaker and demo artist at Siggraph conference.

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September 1994 - May 1995

Sr. Technical Director, Animator, Motion Capture

  • Completed three films at Boss Film working on character rigging and motion capture.  

  • Part of a team that created a real-time motion capture system for the film “Species”.  

  • Advised on motion tracking issues on the film “Out Break”.

  • Finished several final shots for the film “Water World”.

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January 1993 - July 1994

Animator, Technical Director 

  • Responsible for all aspects of 3D production, modeling, texturing, animating, lighting, and rendering. The finished results became national commercials for Hi-C, SGI, The Navy, Intel,Reebok, Nike, McDonalds and two seasons of MTV's Liquid Television.

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May 1992 - Oct 1992

Animator, Technical Director 

  • Achieved an Emmy Award for the pilot of “Babylon 5”. This pilot was a revolution in how digital effects are created for television production.  

  • Using limited resources (10 Amiga computers) created a render farm, modeled, animated and rendered over 70 final shots for the movie.

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June 1990 - Aug 1990

Computer Animation Faculty 

  • Taught computer graphics and animation technique classes to college students during this 8-week hands-on program.

  • Helped students create 2D graphics design, multimedia presentations, and 3D animated films.